It's that time of year when my feet are covered in blisters, my wallet is much thinner, the board games I cannot fit in my collection doubles, and I only want to eat vegetables due to the amount of junk food I ate last week. That's right folks, it's the day after GenCon! TableTapp had a blast at this year's GenCon, and we thought we would share some key points about the event.
This has to be number one on the list. We have a bunch of friends that meet us in Indianapolis to experience the best four days of gaming. The numbers seem to rise every year for the attendance, as do the people we know. One of our friends traveled all the way from Idaho, Martin Baker. Who actually is doing a video series on Youtube about RPGS, called Nerds and Stuff.
After friends comes games of course. If you're not going to GenCon for the games, what are you going there for? Lines? Well unfortunately you have to suffer through the latter to get the former. We picked up a ton of games in our group, which should keep us warm in the winter.
The game we actually got to play the most was Junk Art. We filled a night with this dexterity stacking game. In Junk Art you are touring the world to show off how well you and stack Junk. Each round is different depending on the city, but a lot times it's a "take that" game; such as choosing which objects your opponents need to stack on their already unstable masterpiece. I haven't laughed so hard in a game in a while.
Brian and I made a big change this year to learn about how the industry works; which is quite easy to do at Gencon. All you have to do is sign up for a few sessions. Our first day of learning did not go too great, but every class after was beneficial.
One class we stumbled into was about interesting RPG game mechanics hosted by Jason Pitre and Emily Care Boss. In it we learned about a ton of games we never even heard of, half of which we picked up at the con (we'll talk more about these finds in a later post). In another class, we got to meet the Undead Viking, a well known game reviewer on Youtube. The class was on Kickstarter advice, such as when you should launch, and what should your stretch goals should be. Lots of notes taken there.
This was a new thing for us. We learned that to make it in the tabletop industry you need to talk to others already in it. In a session earlier, we learned about the Ennies, which is the Oscars for Roleplaying Games. We attended and were able to talk to some interesting people in the Industry. Everyone we met was very welcoming and wise.
Along with the Ennies, we were able to see an old gaming buddy who has made it big for himself, Brian Henk of Overworld Games. He gave us some great tips, and we were able to try out his new game, Leaders of Euphoria, which is a mix of Good Cop Bad Cop and Euphoria. Brian won as a Wastelander, but that was after I lied and shot him (great business partners).
Gencon 2016 was outstanding. We could not have asked for anything better to spark us to work harder on TableTapp. We have a ton of ideas going forward, and learned what it could actually feel like to be in the industry. We hope to have a bigger presence next year, and continue that growth year after year. But for now we need to rest a bit before starting to work for that goal. We'll see you next year Indie!